
Anything that is in GREY on the ROSTER tab should not be edited these boxes contain formulas that help make this sheet work. If you tick the box at the start of your characters name, you'll notice the Current Force update with the total points value of the Kill Team members you have selected.

Here you will find all your team members names listed automatically for you, along with their points costs you inputed on the RESERVES tab. Once you have done this, take a look at the ROSTER tab. When you are ready simply write in all of your characters into the RESERVES tab down below. Below these columns you can see some examples to help you understand it better. This lets you finish your rosters quickly, pick out the active members of your team, and get to playing the actual game faster. Got ten guys with Bolters? Instead of writing the same info ten times or opting to have one card represent all of the grunts in your team, just write the bolter's info once then copy and paste it nine times. The real beauty is being able to copy and paste info from one character from to another. I designed this to be user friendly, easy to understand, and quick to pick up on. This is the culmination of all that work.

Having used online sheets for other tabletop games like Pathfinder/Starfinder, I came to love the digital format for character sheets, and set out to make one for Kill Team. Why Do You Like Digital Character Sheets? With this in mind, I tried to keep true to the original character card formats to make transition to these digital format easy to understand. I loved the idea of the cards and the formatting of them, but I just wanted an online version of them. They are hard to write on, and if you mark flesh wounds too many times it'll start to ruin the card. The potential applications of the rules are far-reaching in terms of new gaming experiences.Thanks for using my data sheet! If you are like me, then you probably do not enjoy using the Data Cards that come standard with Kill Team. I strongly recommend that, if you are a fan of Kill Team, you pick this book up and take a look. We are not at that tipping point yet, though, with this book adding some diversity that the game really needs at this point. If they ever start adding vehicles, we may as well just all start playing patrol sized games of X Edition 40K.

There will be a tipping point in Kill Team, I think. Kill Team: Elites builds neatly upon the foundation I am already loving the guts out of, without adding too much complexity.

I am also enjoying the focus on modelling and painting much smaller units. I am gravitating more and more to the skirmish side of 40K, allowing me to experiment with multiple factions and really focus on what makes certain units special from an individual model perspective. I love what this expansion brings to the game.
