
* Tweaked all ROOF asset pieces in fixtures\roofs to avoid 'out the box' Z clash * Further improvements to the shaders by Preben (improved shadows and per-object light flag)

* Fixed issue of entities stop animating if change specular to a non 100 value * Fixed issue relating to entities that have bones in only some limbs not being mouse detected * Fixed issue of F9/E crashing test game, was the result of new object mask flag code

* NOTE: New shaders and FPEs above fix the transparent edge issue on trees and plants * Updated all foliage entities in core, MP1 and MP3 packs to use new tree shader * Added two new shaders (tree_basic.fx and treea_basic.fx) for better tree rendering * Added credit text file to texturesource folder to credit authors as collection grows * NOTE: The Surface Sun Intensity slider is experimental but can control DOT3 lighting * Adjusted main surface and shadow shading to use Sun Surface Factor * Added slider to control Surface Sun Intensity (defeats sun influence for indoor scenes) * When you hold down CTRL while EBE painting, it axis locks the initial direction * Added slider to control Lens Flare intensity, and adapted post process shader to suit * Fixed lightmapper to no longer force meshes to flat-shading (now keeps smoothing groups) * Corrected static_basic.fx to re-include the SpecularOverride constant (lightmap shader) * Now when delete EBE file from saved EBE, it turns into regular (uneditable) entity * NOTE: Above allows modifications to be retained on save/reload and protect saved EBE

* Modified loading EBE from local entity library to create new instance in level * Changed the Fixtured subfolders to capital first letter to match entitybank * IDE now expands the Fixtures entitybank folder for one less click to get a door * When EXTRACT performed, mouse now centers on Widget position, less chance for mess * Fixed issue of mouse wheel disabling when leave EBE for first time each session

* Fixed crash bug caused when you place an entity then immediately use UNDO * Waypoint nodes no longer being edited when in EBE mode Here are the tweaks so far:īefore you think I am super-human, this is not one days work, it's the tasks completed since the V1.14 was launched and includes everything from essential V1.14 fixes through to new additions and core improvements. Now the dust has settled on the V1.14 release, I have found a few issues that really should be part of the V1.14 side of things, so I have spent a few days on those, and I hope you will find the time well spent (as it does subtract from AI work time).
